|
Book details / order |
AGILE ESTIMATING AND PLANNING |
Book summary of agile estimating and planning
the best way to build software that users' needs is to begin with “user stories” -simple, clear descriptions of functionality that will be valuable to real suers. in user stories applied, mike cohn provides a front-to-back blueprint writing user stories and weaving them into your development lifecycle.
with this book you'll learn
how use stories work, and how they differ from use cases, scenarios, and traditional requirements
practical ways to gather user stories – even when you can't talk to users
how to leverage user stories as part of planning, scheduling, estimating, and testing
user stories applied will help you save time, eliminate rework, and build better software – no matter what agile methodology you use.
about the author
mike cohn is the founder of mountain goat software, a process and project management consultancy and training firm. with more than twenty years of experience, mike has been a technology executive in companies ranging from start-ups to fortune 40s, and is a founding member of the agile alliance. he frequently contributes to industry-related magazines and presents regularly at conferences. he is the author of user stories applied (addison-wesley, 2004).
table of contents
about the author
foreword by robert c. martin
foreword by jim highsmith
acknowledgments
introduction
part i: the problem and the goal
chapter 1: the purpose of planning
chapter 2: why planning fails
chapter 3: an agile approach
part ii: estimating size
chapter 4: estimating size with story points
chapter 5: estimating in ideal days
chapter 6: techniques for estimating
chapter 7: re-estimating
chapter 8: choosing between story points and ideal days
part iii: planning for value
chapter 9: prioritizing themes
chapter 10: financial prioritization
chapter 11: prioritizing desirability
chapter 12: splitting user stories
part iv: scheduling
chapter 13: release planning essentials
chapter 14: iteration planning
chapter 15: selection an iteration length
chapter 16: estimating velocity
chapter 17: buffering plans for uncertainty
chapter 18: planning the multiple-team project
part v: tracking and communicating
chapter 19: monitoring the release plan
chapter 20: monitoring the iteration plan
chapter 21: communicating about plans
part vi: why agile planning works
chapter 22: why agile planning works
part vii: case study
chapter 23: a case stury: bomb shelter studios
reference list
index
Author : Cohn mike
Publication : Pearson
Isbn : 9788131705483
Store book number : 107
NRS 880.00
|
|
|
|
|
|
|
|
|
|